---
title: Namazu Crossfire (Multiplayer)
description: "Namazu`Crossfire` is an [Element](https://namazustudios.com/glossary/element/) that integrates with `Namazu Elements` to provide WebSocket-based signaling and matchmaking. Built on the low-level MultiMatch API, Namazu Crossfire supports peer-to-peer multiplayer using WebSocket relay or [WebRTC](https://namazustudios.com/glossary/webrtc/). This standards-driven approach enables game developers to build truly…"
url: "https://namazustudios.com/docs/add-ons/crossplay-gaming-backend/namazu-crossfire/"
updated: "2026-08-13"
category: "Add-Ons / Crossplay"
---

# Namazu Crossfire (Multiplayer)

Namazu`Crossfire` is an [Element](https://namazustudios.com/glossary/element/) that integrates with `Namazu Elements` to provide WebSocket-based signaling and matchmaking. Built on the low-level MultiMatch API, Namazu Crossfire supports peer-to-peer multiplayer using WebSocket relay or [WebRTC](https://namazustudios.com/glossary/webrtc/). This standards-driven approach enables game developers to build truly cross-platform multiplayer games, allowing interoperability across consoles, PC, and browser.

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## Overview

Namazu Crossfire provides a complete foundation for cross-platform multiplayer. It handles [Session](https://namazustudios.com/glossary/session/) discovery, matchmaking, and connection signaling, making it easy to establish direct or relayed peer connections between players. Crossfire builds on open standards like [WebRTC](https://namazustudios.com/glossary/webrtc/) to ensure compatibility across diverse runtimes, from native builds to browsers.

Developers can use Crossfire alongside other Elements such as Identity, Data, and Cloud Functions to deliver seamless real-time multiplayer experiences.

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## Key Features

- **Cross-Platform Support** - Enables multiplayer connectivity between console, PC, and web clients.
- **Peer-to-Peer Networking** - Uses [WebRTC](https://namazustudios.com/glossary/webrtc/) for direct communication or WebSocket relay when necessary.
- **Integrated Matchmaking** - Built-in signaling and matchmaking that work seamlessly with Namazu Elements.
- **Open Standards** - Based on industry standards for networking and media transport, ensuring broad compatibility.
- **Modular Design** - Built on the `MultiMatch` API, making it easy to extend or integrate with other Elements.
- **Extensibility** - Provides a means to extend the protocol or the inner workings to meet your product's specific needs.

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## Additional Resources and Further Reading

- [**Unity Pong Multiplayer Example**](https://github.com/NamazuStudios/pong-multiplayer-example)
  A complete working example showing how to use Namazu Elements with Namazu Crossfire in Unity. This project demonstrates [User](https://namazustudios.com/glossary/user/) authentication, matchmaking, and real-time gameplay using [WebRTC](https://namazustudios.com/glossary/webrtc/) and Unity Netcode for GameObjects.
- [**Namazu Crossfire GitHub Repository**](https://github.com/NamazuStudios/crossfire)
  The official repository for Namazu Crossfire. Includes setup instructions, server and client implementation details, and configuration examples for running Crossfire locally or in production.
- [**Official [WebRTC](https://namazustudios.com/glossary/webrtc/) Project**](https://webrtc.org/)
  The home of the [WebRTC](https://namazustudios.com/glossary/webrtc/) open-source project. Explains how [WebRTC](https://namazustudios.com/glossary/webrtc/) enables real-time audio, video, and data communication directly between peers using standard web technologies.
- [**[WebRTC](https://namazustudios.com/glossary/webrtc/) Crash Course (YouTube)**](https://www.youtube.com/watch?v=8I2axE6j204)
  A concise introduction to how [WebRTC](https://namazustudios.com/glossary/webrtc/) works. Covers peer connection establishment, signaling, STUN/TURN servers, and data channels in an accessible, visual format.
