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Elements 3.1 Released – Service Layer Fixes, Secure APIs, and Steam Bug Fix

April 22, 2025 Nathan Hoagland Comments Off on Elements 3.1 Released – Service Layer Fixes, Secure APIs, and Steam Bug Fix
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We’re happy to share that **Elements 3.1** is now live!

This release addresses a major issue introduced in version 3.0 related to service layer scoping. In 3.1, we’ve refactored the way services are accessed and scoped, ensuring consistent lifecycle behavior across the platform. This resolves previous issues where services were incorrectly shared or not instantiated as expected in custom environments.

These changes make it easier to manage dependency lifecycles and improve the developer experience when building custom extensions or services within the Elements platform.

Our new security integration feature enforces full parity with the core Elements authentication system. It’s an easy way to lock down your custom endpoints using Elements’ built-in authentication. Just set:

“`properties

dev.getelements.elements.auth.enabled=true

“`

…and your endpoints will inherit session handling, user authentication, and permission enforcement — no extra work required. This allows developers to extend the backend securely without duplicating or rewriting auth logic.

This version also patches a bug disabling OAuth 2.0 support for Steam APIs. Integrating Steam sign-ins is now more universal. 

You can read the full release notes [here]

As always, Elements is 100% open source and ready for you to deploy. If you’re working on a multiplayer or liveops game and want help getting started, [get in touch]

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Nathan Hoagland

B.D. Manager at Namazu Studios since 2021.

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  • A fish leaps across the left of the screen braced by the watercolor brushstrokes spelling out Namazu Studios
    Elements 3.1 Released – Service Layer Fixes, Secure APIs, and Steam Bug Fix
  • A fish leaps across the left of the screen braced by the watercolor brushstrokes spelling out Namazu Studios
    Game Developers Conference 2025: Bringing High Quality, Open Source Development Tools to GDC
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Game Developers Conference 2025: Bringing High Quality, Open Source Development Tools to GDC

March 28, 2025 Nathan Hoagland Comments Off on Game Developers Conference 2025: Bringing High Quality, Open Source Development Tools to GDC

GDC 2025 is a hub of innovation and thought provoking conversations, panels, and relationships.

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Game Developers Conference 2024: Showcasing Elements and Building Partnerships in San Francisco

April 9, 2024 Nathan Hoagland Comments Off on Game Developers Conference 2024: Showcasing Elements and Building Partnerships in San Francisco

When everyone understands and believes in the shared goal, they are motivated to work cohesively.

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As a Ransomware Group Threatens Fortnite Developer Epic Games, the Gaming Industry Reinforces Against Data Breaches

March 1, 2024 Nathan Hoagland Comments Off on As a Ransomware Group Threatens Fortnite Developer Epic Games, the Gaming Industry Reinforces Against Data Breaches

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