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    A logomark with three layered rhombuses adorning the lettermark that says Elements in bold all-caps sans-serif letters.
    • What is Namazu Elements? Discover our easy-to-use backend network solution built for online games. Rapidly enables full-scale multiplayer games or online solo adventures.
    • Why open source? Is there a truly open source server backend for connected games? There is now. Download and run a local copy of Namazu Elements and try it for yourself.
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    • Quick start Read our Elements 5-minute quick start guide
    • Documentation Read our developer docs for learning more about Elements
    • RESTful APIs A full list of core API specs for working with the Elements framework
    • Security An overview of the server-authoritative security model of Elements
    • Accessing the CMS Manage your game with ease via the Namazu Elements CMS.

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    • Best real-time game backends in 2026 If you're researching an alternative to your current backend solution, we've prepared a report of all of the backend solutions on the market in 2026 and how Namazu Elements compares.
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Getting Started

  • Namazu Elements in Five Minutes or Less
  • Overview
  • Accessing the Web UI (CMS)
  • CMS Feature Overview

Fundamentals

  • Why You Need a Server (and What “Authoritative” Means)
  • Elements as a Game Runtime
  • Where Your Authoritative Code Runs
  • Lifecycles and Flows

General Concepts

  • Custom Elements
  • Data Models
  • Security Model
  • N-Tier Architecture

Namazu Elements Core Features

  • Email Service
  • Applications
  • Sessions
  • Users and Profiles
  • Digital Goods
  • Progress and Missions
  • Progress and Missions (3.4+)
  • Leaderboards
  • Matchmaking – Comprehensive Guide
  • Friends
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  • Product Bundles and SKUs
  • Item Ledger
  • Receipts
  • Reward Issuances
  • Save Data
  • Metadata
  • Metadata (3.4+)
  • Queries
  • Application CDN Git Deployment
  • Large Object API
  • Firebase Push Notifications
  • Email Templates
  • Event Reference
  • Element Static Content and Dashboard UI Plugins
  • User Authentication / Sign In
    • What is a User?
    • Email Verification
    • User Authentication in Elements
    • Account Linking
    • Setting Up Twitch OIDC Login (Backend)
    • OIDC Login for Thick Clients (Browser Redirect Flow)
    • Auth Schemes
      • Auth Schemes
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      • OIDC
  • Features
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      • Omni Chain Support
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        • Smart Contracts
  • Queries
    • Advanced Operators
    • Object Graph Navigation
    • Boolean Queries
    • Base Query Syntax
  • Advanced Operators
    • .name
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Your Game Code - Adding Custom Elements

  • Custom Code Overview
  • Windows Setup
  • Mac OS Setup
  • Ubuntu Linux Setup
  • Element Anatomy: A Technical Deep Dive
  • Introduction to Guice and Jakarta in Elements
  • Structuring your Element
  • Events
  • Packaging an Element with Maven
  • Deploying an Element
  • Preparing for code generation
  • Properties
  • Websockets
  • RESTful APIs
  • Direct MongoDB Access (3.5+)
  • Building the Example Element: A Complete Walkthrough
  • Building the Kotlin Example Element: A Complete Walkthrough

Configuration

  • Configuring External URLs for Deployment
  • Matchmaking – Comprehensive Guide
  • Direct Database Access and Batch Configuration
  • Connecting Namazu Elements to a TLS-Enabled MongoDB Replica Set
  • Batch Samples
    • Mission Upload Bash Script Sample
    • Item Upload Bash Script Sample

RESTful APIs

  • Importing into Postman
  • RESTful APIs Library
  • Swagger and Swagger UI

Add-Ons

  • Crossplay
    • Crossfire Client Libraries (JVM & Browser)
    • Crossfire Protocol Reference
    • Crossfire: Custom Matchmaking Algorithms
    • Namazu Crossfire (Multiplayer)
    • Deploying Namazu Crossfire in your game
  • Roblox
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    • Streaming Job Stdio in Namazu Conductor
  • Commerce
    • Stripe
      • Stripe
      • Configuring the Stripe Element
      • Stripe REST API Reference
      • Stripe REST API Reference
      • Stripe Webhooks and the Typed Event Bus

Game Engine & Client Support

  • Unity
    • Elements Unity Plugin
    • Unity Crossfire Plugin
  • Gamemaker
    • Incorporating GMEXT-Elements into a GameMaker Project

Troubleshooting

  • Common Issues with Docker
  • Local SDK
    • Unable to deploy application : dev.getelements.elements.sdk.exception.SdkElementNotFoundException
    • Could not load class : java.lang.NoClassDefFoundError
  • Namazu Elements Community Edition
    • Common Issues with Docker
    • Unable to deploy application : dev.getelements.elements.sdk.exception.SdkElementNotFoundException
    • Running in the IDE
      • Exception in monitor thread while connecting to server localhost:27017
      • Could not deployAvailableApplications Jetty server Failed to bind to /0.0.0.0:8080 Address already in use

Releases

  • Release Process (3.9+)
  • 3.8 Release Notes
  • 3.9 Release Notes
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  • 3.6 Release Notes
  • 3.5 Release Notes
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  • 3.3 Release Notes
  • 3.2 Release Notes
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Namazu Agent

  • Namazu Agent Overview
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Namazu Cloud

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Namazu Cloud Subdomains

Est. read time: 2 min read

AI Doc Summarizer Doc Summary
AI Doc Summarizer Thinking Thinking

A subdomain is a hostname under cloud.namazustudios.com that an organization reserves and attaches to an instance. It is how the outside world reaches your hosted Elements deployment. Subdomains live in an organization’s pool: you reserve them in advance and attach one when you create an instance. The name you pick is the address your players or users connect to, so choose it like you would choose a hostname for production.


Statuses #

Every subdomain carries a status, and that status is authoritative:

StatusMeaning
RESERVEDReserved by the organization but not attached to any instance. Available to use when you create a new instance.
DEPLOYEDAttached to a live, running instance and publicly reachable at that hostname.
DISABLEDAdministratively disabled by Namazu Cloud. Cannot be used for new instances.

Reserving a Subdomain #

From the Subdomains section, reserve a name for your organization (for example myapp.cloud.namazustudios.com). The portal checks availability as you type, so a name already taken by another organization is flagged before you submit. When you create the subdomain it becomes RESERVED in your organization’s pool, ready for the next instance you create.

You can add a description to a subdomain to track its purpose, move it to a different organization you own, and remove it from the pool when it is no longer needed.

Note

Releasing a subdomain is guarded while any instance still references it. To reclaim the hostname for a fresh instance, first destroy the instance that uses it.


Subdomains and Instances #

A subdomain is attached to an instance at creation time and is fixed for the life of the instance. From then on the instance page shows your live hostname and the subdomain reads DEPLOYED. Only DEPLOYED subdomains are publicly served.

Destroying an instance does not release its subdomain. The subdomain returns to your organization’s pool as RESERVED and is immediately available for another instance, so a hostname your users already know can move to a fresh deployment without changing anything on their side.


Related Pages #

  • Namazu Cloud Overview
  • Namazu Cloud Instances. Attaching a reserved subdomain when you create an instance
  • Namazu Cloud Organizations. Subdomains belong to an organization’s pool
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Updated on September 23, 2026
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