Namazu Elements 3.4 Release Notes #
Overview #
Namazu Elements 3.4 is one of our most substantial updates yet, introducing deep improvements across the backend, UI, and developer ecosystem.
This release enhances matchmaking performance, modernizes the CMS interface, adds robust file management, and introduces full support for real-time multiplayer through Namazu Crossfire.
🧩 MultiMatch Internal API #
We’ve greatly improved the MultiMatch internal API, providing:
- Optimized matchmaking performance for low-latency, high-concurrency scenarios.
- Improved query efficiency and reduced memory overhead.
- Simplified internal structures for easier integration and debugging.
These upgrades form the foundation for the new multiplayer capabilities and improve reliability at scale.
🖥️ Completely Rebuilt CMS UI #
The Elements CMS has been rebuilt from the ground up, with a modern design and several major new features:
- JSON Object Editing: Directly view and edit raw JSON for every object type.
- Light Mode / Dark Mode: Switch themes for a better visual experience.
- System Readout Dashboard: View all Elements in your system with links to documentation.
- Health Checks: Run live system diagnostics from within the CMS UI.
- Feature Flags: Toggle features dynamically, without redeployments.
- Improved Diagnostics & Troubleshooting: More transparent error surfacing and runtime logs.
This overhaul makes Elements significantly easier to manage, observe, and customize.
📦 Large Object API Integration #
You can now access and manage files directly through the Large Object API within the CMS.
Developers can upload, modify, and remove large files seamlessly, consolidating asset management within the same interface used for Element and metadata management.
🔍 Expanded Search Capabilities #
We’ve added search query support for previously missing collections, ensuring that all data types are now discoverable and queryable through the CMS and APIs.
🧰 Metadata Validation Fixes #
Fixed several issues with metadata validation, improving consistency and reducing false validation errors during object creation and update workflows.
🎮 Real-time Multiplayer with Namazu Crossfire #
Elements 3.4 adds official support for WebRTC and WebSocket-based multiplayer via Namazu Crossfire.
This new Element enables fast, low-latency real-time gameplay powered by the updated MultiMatch and data infrastructure.
Many of the backend and database changes in this release were designed specifically to support Crossfire’s real-time architecture, including improved connection handling, session management, and matchmaking throughput.
🕹️ Updated Example: Pong #
The Pong example on GitHub has been fully updated to include:
- A working demonstration of the new matchmaking system.
- Real-time networked play powered by Crossfire’s WebRTC transport.
- Integration examples showing how to use Elements APIs for session setup, matchmaking, and gameplay synchronization.
You can find the updated example in the Namazu Studios GitHub repository
📚 Updated Documentation #
All documentation has been refreshed for 3.4, including:
- Full API references for the MultiMatch and Large Object APIs.
- Guides for integrating and deploying Namazu Crossfire.
- CMS UI walkthroughs and troubleshooting improvements.
⚡ Summary #
Namazu Elements 3.4 brings together performance, usability, and multiplayer innovation.
With this release, developers gain:
- A faster, smarter matchmaking system.
- A modern, rebuilt CMS UI.
- Integrated file management via the Large Object API.
- Full real-time multiplayer support through Namazu Crossfire.
- A refreshed Pong demo showcasing everything in action.
🖼️ Screenshots #





