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    • Quick start Read our Elements 5-minute quick start guide
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Getting Started

  • Namazu Elements in Five Minutes or Less
  • Overview
  • Accessing the Web UI (CMS)
  • CMS Feature Overview

Fundamentals

  • Why You Need a Server (and What “Authoritative” Means)
  • Elements as a Game Runtime
  • Where Your Authoritative Code Runs
  • Lifecycles and Flows

General Concepts

  • Custom Elements
  • Data Models
  • Security Model
  • N-Tier Architecture

Namazu Elements Core Features

  • Email Service
  • Applications
  • Sessions
  • Users and Profiles
  • Digital Goods
  • Progress and Missions
  • Progress and Missions (3.4+)
  • Leaderboards
  • Matchmaking – Comprehensive Guide
  • Friends
  • Followers
  • Product Bundles and SKUs
  • Item Ledger
  • Receipts
  • Reward Issuances
  • Save Data
  • Metadata
  • Metadata (3.4+)
  • Queries
  • User Authentication / Sign In
    • What is a User?
    • Email Verification
    • User Authentication in Elements
    • Account Linking
    • Setting Up Twitch OIDC Login (Backend)
    • OIDC Login for Thick Clients (Browser Redirect Flow)
    • Auth Schemes
      • Auth Schemes
      • OAuth2
      • OIDC
  • Features
    • Web3
      • Wallets
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      • Omni Chain Support
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        • Smart Contracts
  • Queries
    • Advanced Operators
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    • Base Query Syntax
  • Advanced Operators
    • .name
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Your Game Code - Adding Custom Elements

  • Custom Code Overview
  • Windows Setup
  • Mac OS Setup
  • Ubuntu Linux Setup
  • Element Anatomy: A Technical Deep Dive
  • Introduction to Guice and Jakarta in Elements
  • Structuring your Element
  • Events
  • Packaging an Element with Maven
  • Deploying an Element
  • Preparing for code generation
  • Properties
  • Websockets
  • RESTful APIs
  • Direct MongoDB Access (3.5+)
  • Building the Example Element: A Complete Walkthrough
  • Building the Kotlin Example Element: A Complete Walkthrough

Configuration

  • Configuring External URLs for Deployment
  • Matchmaking – Comprehensive Guide
  • Direct Database Access and Batch Configuration
  • Connecting Namazu Elements to a TLS-Enabled MongoDB Replica Set
  • Batch Samples
    • Mission Upload Bash Script Sample
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RESTful APIs

  • Importing into Postman
  • RESTful APIs Library
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Add-Ons

  • Crossplay
    • Crossfire Client Libraries (JVM & Browser)
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  • Roblox
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    • Configuring Namazu Conductor Providers
  • Commerce
    • Stripe
      • Stripe
      • Configuring the Stripe Element
      • Stripe REST API Reference
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Game Engine & Client Support

  • Unity
    • Elements Unity Plugin
    • Unity Crossfire Plugin
  • Gamemaker
    • Incorporating GMEXT-Elements into a GameMaker Project

Troubleshooting

  • Common Issues with Docker
  • Local SDK
    • Unable to deploy application : dev.getelements.elements.sdk.exception.SdkElementNotFoundException
    • Could not load class : java.lang.NoClassDefFoundError
  • Namazu Elements Community Edition
    • Common Issues with Docker
    • Unable to deploy application : dev.getelements.elements.sdk.exception.SdkElementNotFoundException
    • Running in the IDE
      • Exception in monitor thread while connecting to server localhost:27017
      • Could not deployAvailableApplications Jetty server Failed to bind to /0.0.0.0:8080 Address already in use

Releases

  • 3.8 Release Notes
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  • 3.8 Release Notes

3.8 Release Notes

Est. read time: 2 min read

AI Doc Summarizer Doc Summary
AI Doc Summarizer Thinking Thinking

Overview #

Elements 3.8’s headline feature is a generic, server-driven OIDC login flow: register any OIDC provider by its discovery URL and get the full authorization-code handshake, including the browser redirect and callback, handled entirely server-side, with no per-provider client code. Twitch ships as a fully worked reference provider. Alongside that, this release hardens username handling and closes a collision bug in User lookup, fixes several Element-loading/attribute-hierarchy issues, and switches the project’s license to MPL 2.0.

Highlights #

  • Generic OIDC browser-redirect login — one integration path for any OIDC provider an admin registers; see OIDC Login for Thick Clients and Setting Up Twitch OIDC Login.
  • OIDC provider-configuration admin UI — providers are now a server-side config change, not a client rebuild.
  • Username validation and lookup hardening — tighter username rules and a fixed lookup collision (see below).
  • Deployment editor attribute editing — set and adjust Element attributes directly from the deployment editor.
  • License change — Elements is now licensed under MPL 2.0.

New Features #

Generic OIDC Browser-Redirect Login #

A full walkthrough lives in OIDC Login for Thick Clients and Setting Up Twitch OIDC Login; the summary:

  • New OidcProviderConfiguration resource and admin console UI (Auth > OIDC Providers) for registering providers by discovery URL, replacing the previous hand-seeded default schemes for Google, Apple, and Twitch.
  • New endpoints driving the full authorization-code flow server-side: POST /OIDC/Session to begin an attempt, a provider-facing callback, and GET /OIDC/Session/{id} for the client to poll for completion.
  • Per-provider successRedirectUrl/errorRedirectUrl are now configured on the provider, not supplied by the client on each request.
  • OIDC Profile claims (preferred_username, given_name, family_name) now backfill User.displayName/firstName/lastName on a new User’s first login, fail-soft — a malformed or missing claim doesn’t fail the login. Every provider’s full claim set is also snapshotted into User.linkedAccountProfiles, see Users and Profiles.
  • Fixed a duplicate-key error that could occur on a User’s very first OIDC login.
  • Renames: OidcProviderConfiguration.provider → name, User.preferredUsername → displayName, and the OIDC login attempt’s handle field → id.

Deployment Editor Attribute Editing #

The deployment editor can now set and adjust an Element’s attributes directly, backed by a new @ElementRequiredAttribute annotation Elements use to declare which attributes they expect.

Bug Fixes #

Username Validation and Lookup Collision #

Usernames are now validated against a dedicated pattern — no whitespace, no control characters, no Unicode formatting characters, 50 characters max — instead of a generic “no whitespace” check. Separately, User lookup by name/email no longer falls back to treating the input as a raw database id except as a last resort at read time, closing a collision where a username that happened to look like a valid id could resolve to the wrong account.

Element Load Ordering and Attribute Hierarchy #

  • Fixed FilteredServiceLocator throwing when directory- and Maven-sourced Elements are mixed in the same deployment.
  • Fixed GuiceSpiModule throwing on duplicate Service bindings.
  • Fixed Element load ordering ignoring @ElementDependency, which could break deployments that mix .elm-packaged and Maven-sourced Elements.
  • Fixed the attribute merge hierarchy so operator-set attributes take correct precedence.

Progress API Permission Fix #

Fixed the progress-update API improperly allowing client-level callers to create or update progress directly; this is now restricted to superusers, with client callers receiving a 501. Superuser update capability, which had been accidentally removed by an earlier fix, was restored alongside a regression test.

Admin Console Fixes #

  • Fixed Element grouping and a Jakarta RS override issue in the installed-elements view.
  • Forms that create or edit auth schemes now indicate when a User level is required, and a stuck “missing attributes” badge in the deployment editor now clears correctly once the missing attributes are added.

Other Changes #

  • License change: Elements is now licensed under the Mozilla Public License 2.0.

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Updated on August 14, 2026
3.1 Release Notes3.7 Release Notes
Table of Contents
  • Overview
  • Highlights
  • New Features
    • Generic OIDC Browser-Redirect Login
    • Deployment Editor Attribute Editing
  • Bug Fixes
    • Username Validation and Lookup Collision
    • Element Load Ordering and Attribute Hierarchy
    • Progress API Permission Fix
    • Admin Console Fixes
  • Other Changes
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