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Getting Started

  • Namazu Elements in Five Minutes or Less
  • Overview
  • Accessing the Web UI (CMS)
  • CMS Feature Overview

Fundamentals

  • Why You Need a Server (and What “Authoritative” Means)
  • Elements as a Game Runtime
  • Where Your Authoritative Code Runs
  • Lifecycles and Flows

General Concepts

  • Custom Elements
  • Data Models
  • Security Model
  • N-Tier Architecture

Namazu Elements Core Features

  • Email Service
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  • Progress and Missions (3.4+)
  • Leaderboards
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  • User Authentication / Sign In
    • What is a User?
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Your Game Code - Adding Custom Elements

  • Custom Code Overview
  • Windows Setup
  • Mac OS Setup
  • Ubuntu Linux Setup
  • Element Anatomy: A Technical Deep Dive
  • Introduction to Guice and Jakarta in Elements
  • Structuring your Element
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  • Packaging an Element with Maven
  • Deploying an Element
  • Preparing for code generation
  • Properties
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  • Building the Example Element: A Complete Walkthrough
  • Building the Kotlin Example Element: A Complete Walkthrough

Configuration

  • Configuring External URLs for Deployment
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RESTful APIs

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Add-Ons

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Game Engine & Client Support

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Troubleshooting

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Releases

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Release Process (3.9+)

Est. read time: 2 min read

AI Doc Summarizer Doc Summary
AI Doc Summarizer Thinking Thinking

Starting with Elements 3.9, every build artifact, from a snapshot straight off main to a formal release, comes from one of three channels. This page explains what each channel is, how stable it is, and where to get its jars, Maven coordinates, and Docker images. It’s written for game and plugin developers choosing what to depend on; if you’re a maintainer cutting a release, see ACTIONS.md in the engine repository for the GitHub Actions workflow reference.

The Three Channels #

ChannelVersion looks likeStabilityJars / SDKDocker images
Snapshot (main)3.10.0-SNAPSHOTUnstable, untested by hand — every push at least passes the full integration test suiteNot available for normal useAvailable
Release Candidate (release/X.Y)3.9.0-rc-3Not fully tested, potentially unstableMaven Central + local SDKAvailable
Formal Release (release/X.Y, tag)3.9.0Tested, stableMaven Central + local SDKAvailable

Snapshots #

Every push to main triggers a full build, test, and publish. Snapshot jars aren’t published anywhere useful for pulling into a game project: Maven Central rejects -SNAPSHOT uploads outright, and the copy that does land in the GitHub Packages snapshot repository requires GitHub authentication to resolve, so treat snapshot jars as unavailable. Docker images are the one artifact that is readily available from this channel; see Docker Images below.

Always consider a snapshot build unstable and untested, even though it’s guaranteed to have passed the full integration test suite (a snapshot build that fails those tests never finishes publishing).

Release Candidates #

When a release line is ready to stabilize, it gets its own release/X.Y branch (e.g. release/3.9), cut from main. Every version on that branch is tagged X.Y.Z-rc-N until the line is formally released, e.g. 3.9.0-rc-1, then 3.9.0-rc-2, and so on as fixes land.

Release candidates are not fully tested and should be considered potentially unstable, but unlike snapshots they’re real, resolvable artifacts: published to Maven Central under the dev.getelements.elements group, so you can pull an RC into your Element or SDK project exactly like a formal release, just by pinning the -rc-N version. Docker images are published as well.

Formal Releases #

Once a release candidate has been tested and is considered stable, the -rc-N designation is dropped (e.g. 3.9.0-rc-3 → 3.9.0) and a formal release is tagged and published: Maven Central, Docker images, and a GitHub Release with generated notes. This is the version you should target for production.

The release branch doesn’t stop there — it immediately moves on to the next patch’s first release candidate (e.g. 3.9.1-rc-1) so bug-fix RCs for that line can keep iterating without a separate step.

Maven Coordinates #

Release and release-candidate artifacts share the dev.getelements.elements group id on Maven Central. Point your SDK or Element project’s dependency at the exact version you want:

📄
<dependency>
    <groupId>dev.getelements.elements</groupId>
    <artifactId>sdk</artifactId>
    <version>3.9.0-rc-3</version> <!-- or 3.9.0 once released -->
</dependency>

See Packaging an Element with Maven for how these coordinates fit into an Element project.

Docker Images #

Every channel, snapshot, RC, and formal release, publishes the same two images to both Docker Hub and GitHub Container Registry:

  • elementalcomputing/elements-base / ghcr.io/namazustudios/elements-base
  • elementalcomputing/elements-jetty-ws / ghcr.io/namazustudios/elements-jetty-ws

Each image is tagged with the exact Maven version it was built from (e.g. 3.9.0-rc-3, 3.10.0-SNAPSHOT), plus the full and short git commit SHA it was built from. Because a snapshot build reuses the same -SNAPSHOT version across many commits on main, that version tag is a moving target, pull it to always get the latest snapshot, or pin a commit SHA tag to get a specific snapshot build:

Docker pull elementalcomputing/elements-jetty-ws:3.9.0-rc-3
Docker pull ghcr.io/namazustudios/elements-jetty-ws:3.10.0-SNAPSHOT

See Common Issues with Docker if you run into trouble running these locally.

Choosing a Channel #

  • Production games: use a formal release.
  • Testing an upcoming release, or you need a fix that’s already landed but not yet released: use the latest release candidate for that line.
  • Trying out unreleased engine work, or contributing to Elements itself: the snapshot Docker images are the only practical way to run main locally, since there’s no resolvable snapshot jar.

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Updated on September 23, 2026
3.1 Release Notes3.8 Release Notes
Table of Contents
  • The Three Channels
    • Snapshots
    • Release Candidates
    • Formal Releases
  • Maven Coordinates
  • Docker Images
  • Choosing a Channel
  • Documentation
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